![]() ![]() ![]() Hi man i haven't tried this but i've been thinking in some ideas that could improve this a bit more, of course i don't know how many tons of work they would take but here they are:ĭon't know if any of this already exist but.ġ how about you have a 30% chance you miss inserting shell/magazine/clip/cell into your weapon if you are moving, in same way how about having 50% chance to drop shell/magazine/clip/cell you are loaginf if hit by an enemy attack, 75% chance if is a stronger attack or you roll to one side.Ģ) how about making reload affected by remaining heatlh/darkness? that would be pretty realistic as well imo.ģ) from the title i also though about realistc durability i mean how about implementing hit points for weapons that reduces each time you take a hit while using it, that way if you receive a cyberdemon's rocket or belphegor's shot and survive you weapon would get damaged or dropped from the hit and you would have to resort to other ways to survive. That's it! If you run into bugs (and I guarantee you probably will), feel free to leave a comment. Instructions are to just load this AFTER your brutalv20b.pk3. Monsters will randomly mostly drop either empty clips, or rarely partial clips when reloading. Also, you will no longer pick up empty clips.įixed major bug to where empty clips would spawn instead of used clips sometimes. Updated code - will now use different sprite for used/empty clips so you know which ones are worth trying to pick up. Updated code - magazines will no longer disappear when dropped on water. Also, updated sprites for bullets and cells to the ones from Beautiful Doom. Zdoom (or one of its forks like gzdoom or zandronum. It also adds special effects to make it look prettier. The enemies are stronger, the weapons need reloading and so on. It replaces the enemies, weapons, items, etc. Updated code - magazines have a slightly larger radius, should not get stuck in walls anymore. Complex doom is a mod for the game 'doom'. Fixed bug with Enemy clips, and now drop direction will be randomized. No longer matters if you have backpack or not, will now work correctly with IDKFA cheat. ![]() ![]() Fixed version uploaded now!Īnd updated again, this time fixing the pickup on max ammo. I uploaded a WIP version that broke some things. This should now be fixed and drop only the overage ammo.Įmergency update. This does mean that youtube will likely de-monetize videos of this mod due to the music used, so Let’s Play only if you really feel up to it.Bugfix - Unloading a clip when at or near max ammo would always drop the full clip, instead of the remaining clip ammo. I’m really happy with the end result and hope you guys and dolls enjoy it, too. So I built Midgard Outlaw around the dynamic music mechanic, using music directly from my WAJ inspirational playlist, and toned down the sci-fi elements considerably. I thought it would be cool to use that music in a game project to help bring Winter Agent Juno alive the way I envisioned it. Whenever I edit my fiction, I listen to a music playlist that suits the mood of the piece, to fuel my drive to finish the project. I had thought about a sequel to Project Einherjar for some time, but more importantly, a game experience that better encompassed the essence of the book series it was based on. Now Public Enemy Number One in a foreign country, Juno must hunt and recapture Drogo to clear her name. Once in Normandy, the caravan is hit, Drogo is rescued by his fellow war profiteers…and Juno takes the blame. Now retired after saving the world from nuclear disaster, Juno is asked to help escort dangerous war criminal Dietrich Drogo to Normandy, to be tried for crimes against humanity. 14 maps for Gzdoom 3.7.2 (strobe effects don’t work in later versions). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |